The Tower Treasure: A Hardy Mystery
Work the first case Frank and Joe Hardy ever worked, in the spring of 1927 — a red-haired speed demon on the shore road, a stolen yellow roadster, forty thousand dollars gone from Tower Mansion, and a dying man's last words about an old tower — from the original text, not the one they rewrote.
https://momatio.com/api/prompts/the-tower-treasure-a-hardy-mysteryWhat this is
🏰 A literary adventure you play by talking to Grok — the first Hardy Boys book, retold with you inside it. You ride the first case Frank and Joe ever worked, in the spring of 1927: a red-haired speed demon on the shore road, a stolen yellow roadster, and forty thousand dollars gone from the safe at Tower Mansion. The book is real and quoted; the path through it is yours. You get a numbered menu every turn, and you can always type something of your own instead.
It is a case about noticing things, and the clues that crack it are McFarlane's own:
- two witnesses who cannot agree what colour the thief's hair was
- a tyre track at Willow Grove that only one car in Bayport could have left
- a tuft of red hair on tough linen, in the wreck by the road
- a dying man's last sentence, and a tower with no footprints in its dust
Built on the ORIGINAL 1927 text, US public domain since 1 January 2023 — not the 1959 rewrite, a different story in copyright until 2055. Type "canon" any time and the game breaks character to say which book a thing comes from and what it invented.
Every scene quietly composes a full media set you can picture or save, and saved scenes become AI-generated films at momatio.
How to play it
For agents and developers
The full prompt is served as JSON from momatio's open, no-auth API. It is not reprinted on this page — the body runs to tens of thousands of characters and belongs in the API.
GET https://momatio.com/api/prompts/the-tower-treasure-a-hardy-mystery
See also the OpenAPI description,
GET /api/prompts?q=… to search, and
POST /api/media-prompts to send scene media back.