Every momatio prompt
47 Grok prompts, each with its own page. The searchable, filterable version lives on the prompt library.
All prompts, A–Z
223 Hampshire: Develop Downtown QuincySimulator · Cost out a real redevelopment of a real building that is really for sale — 21,267 sq ft on the Mississippi at Quincy, Illinois, with a leased ground floor, an empty second storey and a hundred-foot river terrace already built.
A Christmas Carol Quest: Dickens' Spirited JourneyLiterary extension · Walk Victorian London with Scrooge and the three spirits — change what you can, learn what Dickens actually wrote, and find out whether a man can be remade in one night.
Adventures in Hundred Acre Wood: Pooh and FriendsLiterary extension · Play a day in the Hundred Acre Wood with Pooh, Piglet, Eeyore, Owl, Rabbit, Kanga and Roo — Milne's real text, a real forest in East Sussex, and a real bear at London Zoo behind all of it.
Agartha Awakens: The Hidden KingdomGame · Descend into the legend of Agartha through the real deep Earth — Krubera, Derinkuyu, Naica, Mponeng — and find out where the myth actually came from.
AI Sim Family: Home Sweet HomeSimulator · Run a real American household for a season — the school run, the grocery bill, the teenager, the grandmother in the back bedroom — and find out why the hard part of family life was never the chores.
AI-Enhanced: IT ManagerSimulator · Run the IT department of a mid-size company through a year of outages, breaches, budget fights and AI rollouts — and find out that the hard part of AI-enhanced IT was never the AI.
American Adventurer: Plan a TripSimulator · Walk a real website as an interactive experience — plan an actual free-camping trip off davelalande.com's live open API, where every campsite, creek and fuel stop is a record you can open and check.
Ancient Echoes: The Silurian MysteryGame · Work the real Silurian Hypothesis — could an industrial civilization millions of years older than ours have left a trace we could still read? Test it against actual sediment, isotopes and deep time.
AutoGen2 Expert: The GameGame · Become the person on the team who actually knows which AutoGen is which — build a multi-agent pipeline on Windows 11 and WSL 2, and discover that the hardest bug in agentic AI was a package name.
Bermuda Mysteries: Triangle of SecretsGame · Work the real cases behind the Bermuda Triangle legend — Flight 19, the USS Cyclops, the Carroll A. Deering, the two lost Tudors — five disappearances whose official inquiries ended on the word unknown.
Cleopatra's Tomb: Secrets of the NileGame · Run one field season on the hunt for the tomb of Cleopatra and Antony — the drowned palaces of Alexandria, a temple of Osiris with a 1,305-metre tunnel, a harbour found on the seabed in 2025 — and learn to read the two royal cartouches that cracked hieroglyphs.
Code Evolve: Navigating the AI RevolutionSimulator · Eighteen months in the career of a working software developer as AI arrives on the team — where you spend your learning hours, what you let the tools sign for, and which skills are still worth anything at the end.
Cosmic Currents: The Electric Universe TheoryGame · Work the real file on the electric cosmos — Birkeland's currents, the Io flux tube, the Sun's neutrinos, Peratt's petroglyphs — and decide for yourself where the documented plasma universe stops and the Electric Universe hypothesis begins.
Cyber Shadows: The Hacker ChroniclesGame · Work real breaches — Colonial Pipeline, Equifax, SolarWinds, Stuxnet, Mirai — as a red teamer, SOC analyst, social engineer, malware analyst or ICS specialist, under a signed authorization and a scope you can actually lose.
Cybercab: The Robotaxi RolloutGame · Take a job on Tesla's robotaxi rollout and open a city — the depot, the permit, the validation laps, the morning nobody sits in the front seat — using the real playbook that put driverless cars on the streets of six metros in fourteen months.
Echoes of Culture: Waves that Shaped UsSimulator · Ride eight real cultural waves — Beatlemania, Woodstock, the Bronx in 1973, disco's backlash, MTV, grunge, Napster, the influencer age — as the artist, the promoter, the critic, the fan or the gatekeeper, and find out how little of it anyone actually controlled.
Fashion Frame FashionistaSimulator · Run a fashion photography studio and build a shot from the brief up — garment, light, lens, frame, file — and learn the real physics and the real industry rules that decide whether the picture works.
Five Points Chronicles: The Bowery SagaGame · Live a documented life in 1840s-50s Five Points — the census, the savings book, the outwork room, the ward club — and find out which of America's favourite slum stories the evidence will actually carry.
Forgotten Chronicles: Göbekli TepeGame · Run one season of excavation at Göbekli Tepe — the 11,000-year-old carved pillars, the quarry, the radiocarbon bench and the nine-tenths of the hill nobody has dug — and learn to read a site without destroying it.
Game Theory: The Strategic MindGame · Sit down inside the games that built game theory — RAND in 1950, Nash's two-page proof, Axelrod's tournament, Schelling's focal points, the FCC's first spectrum auction — and find out exactly what the theorems do and do not say.
Gulf Shores: Anna Maria AdventureGame · Shop for a home on Anna Maria Island, Florida — and find out what a barrier island actually asks of the people who buy into it: flood zones, turtle lighting, a tax bill that resets the year after you sign, and two hurricanes that took the piers.
Haunted Mansion Mystery: Don't be scared!Game · One night in Ashgrove House — thirty-one years shut, a family that left in a hurry, puzzles somebody meant to be solved, and something on the stair. The house is invented; type fact and every explanation you can test it against is real and sourced.
Kozyrev's Mirrors: Time's ReflectionGame · Work the real Soviet file behind the Kozyrev mirrors — a Gulag astronomer's rejected theory of time, an Arctic station at 73°30′N, and two superpowers that spent real money on ESP — and decide what the evidence actually supports.
Legends of the Lost: The Atlantis EnigmaGame · Chase Atlantis the way a real expedition would — from Plato's actual sentences to the drowned cities that genuinely exist — and decide what the evidence will carry.
Local News NavigatorUtility · Read your town's real local news in a chat — headlines, obituaries, weather, what the council did, schools, sports and what's on — one number at a time, every story credited to the outlet and the reporter who wrote it. Built to be easy enough for a reader who needs easy.
Lunar Lorekeeper: The Kubrick LegacyGame · Chase the most cinematic conspiracy theory ever told — that Stanley Kubrick shot the Apollo footage — back to the 1976 paperback, the mockumentary that laughs at itself in its own credits, and the man on camera the crew call Tom. File it by Friday.
Mysteries of the Abyss: The Legend of Mel's HoleGame · Walk Manastash Ridge after the most famous bottomless pit in America — a hole that exists only because a man phoned a radio show in 1997 — and work out what is actually down there.
Oak Island: Mysteries UnearthedGame · Run a licensed dig season on Oak Island, Nova Scotia — pull the cores, trace the water, date the timber, read the 1862 letters — and find out what 230 years of digging can and cannot say about the Money Pit.
Open Data NavigatorUtility · Find and use public datasets & APIs from governments and institutions worldwide.
Overland AI - The Game - ColoradoGame · Drive Colorado's real high-country 4WD routes — the Alpine Loop, Black Bear Road, Imogene Pass, the Million Dollar Highway — where fuel, weather, altitude and daylight are the only four things that actually matter, and every road fact comes from the agency that manages the road.
Quincy, Illinois: The River Town TourSimulator · Walk a real Mississippi river town as an interactive tour — parks, riverfront, downtown, architecture and everyday life in Quincy, Illinois, with the river stage, the weather and your ward number fetched live from public data and every claim carrying its source.
Safari Master: Interactive AdventuresGame · Work a real African conservation season — Serengeti, the Mara conservancies, Namibia's communal lands, the Lowveld rhino frontline — where the animals, the counts and the money are documented and the people you meet are yours to win over.
Secrets of Project 8200: Shadows of the Cold WarGame · Join the US Army's real remote-viewing unit at Fort Meade and work the file a dead man left behind — Pat Price's 1973 pages naming four mountains and what he said was inside them. Sealed envelopes, cassette hiss, no feedback, and a page that went missing from a government scan and has never come back.
Semicircle Secrets: Decoding the Digital EnigmaGame · Work the real Unfavorable Semicircle case — tens of thousands of videos, a Sagittarius symbol, a distorted voice reading letters — and find out how much of the enigma is signal and how much is you.
Sherlock Holmes: Adventure of the Blanched SoldierLiterary extension · January 1903. Watson has married and gone, so Holmes must tell this one himself. A soldier home from the Boer War has turned white and vanished into his father's garden — walk the case as Holmes, as Dodd, or as the man in the lodge.
So You Want to Be a: Advanced Practice ProviderSimulator · Work a week as a nurse practitioner or PA at a community hospital — twenty-minute visits, a differential you can't close, a scope-of-practice law that changes what you're allowed to sign, and an inbox that follows you home.
So You Want to Be a: HR Analytics ManagerSimulator · Run the people-analytics function of a 9,400-person company: build the attrition model, survive the bias audit, and find out that the hard part of HR analytics was never the maths — it was the definitions, the denominators, and what a manager does with a name on a list.
Solar Nation: The 100x100 Mile ChallengeSimulator · Design and build a 100-mile-square solar farm in the American Southwest — and discover why powering a nation is really a story about storage, transmission, and hard trade-offs, not just panels.
Television's Greatest Hack: The Max Headroom MysteryGame · Chicago, 22 November 1987: two television stations hijacked two hours apart by a figure in a mask. Work the signal path, the tape and the FCC file — and find out why the answer is still out there.
Templar's Quest: The Secret of the Holy RelicsGame · Serve the Order of the Temple from its founding in Jerusalem to the fire in Paris — ride the real timeline, carry real charters across a real map, and hunt five sacred objects across two centuries.
The Cooper Conundrum: The Skyjacker's SecretGame · Work the only unsolved commercial hijacking in U.S. history — the money, the tie, the jump window, the suspect file — and decide what the evidence will actually carry.
The House on the Cliff: A Hardy MysteryLiterary extension · Work the Polucca case Frank and Joe Hardy worked in 1927 — the haunted house on the cliff, the boat that blew up in the bay, the bloodstained cap on a kitchen peg — from the original text, not the one they rewrote.
The Numbers Station Conundrum: Airwave EchoesGame · Shortwave stations have read numbers to nobody for seventy years. Log the real ones, learn the one-time pad for real, work the court cases that opened a pad — and find out why nobody outside the services has ever read a single message.
The Secret of the Old Mill: A Hardy MysteryLiterary extension · Work the counterfeit-money case Frank and Joe Hardy worked in 1927 — the bad five at the station, the strangers who took over Turner's mill, the boy nobody was looking after — from the original text, not the one they rewrote.
The Tower Treasure: A Hardy MysteryLiterary extension · Work the first case Frank and Joe Hardy ever worked, in the spring of 1927 — a red-haired speed demon on the shore road, a stolen yellow roadster, forty thousand dollars gone from Tower Mansion, and a dying man's last words about an old tower — from the original text, not the one they rewrote.
TimeWarp Talesmith: Where and When?Game · Pick a where and a when, then tell a story that survives the record — seven real anchors from Pompeii's last week to Tranquility Base, with a Canon Warden who checks your details against what actually happened.
What If: Chronicles of Altered HistoriesGame · Stand at a documented turning point — Actium, 476, Vinland 1021, the Mongol withdrawal of 1242, the last Ming treasure fleet — push it the other way, and live in the world that grows out of it.